I am a PhD candidate in the Department of Information Science at Cornell University. My major is Human-Computer-Interaction, and minor is Communication.
Having been trained as a system developer and UX designer prior to coming to Cornell, now I see myself as who combines design, system and theory together to seek advances to improve people’s connection and communication.
Here is my
My research focus is mainly around Human-Computer-Interaction, Computer-Supported-Collaborative-Work and Social Media.
As a master student, I was trained as a developer and designer concentrates on social mobile systems. I designed and developed social systems for Tsinghua University, academic conferences and Nokia China. I also led a student group in a joint project of Tsinghua University and Nokia Research Center.Publication Projects
My undergraduate major concentration is information and signal processing. I worked with Pro. Gang Xu on facial recognition, which won University's undergraduate honorable thesis of year 2008.
I worked as a research intern at IBM Watson Cognitive Computing Group. My research here focuses on designing cognitive tools that supports remote collaboration.
I worked as PhD research intern at IBM Watson USER group. My research here focuses on designing tools for personality presentation on social media.
I worked for almost two years as UX research intern in the team of Mobile Social Experience team, where we seek innovations on mobile social technologies and researchers. It was a great experience to work closely with researchers, developers and designers together on various projects for such a long time. During that time, my work was mainly focused on data analysis and system design and development, and here are some works I did:
For about a semester, I worked in the Visual Information Processing Lab led by Pro. Liao Qingmin on Image processing systems. My work is mainly on researches on Pattern Recognition. I was involved in the algorithm development in a Vehicle Platte Recognition project.
As a Software Engineering Intern, I worked in Mobile Social System team led by Dr. Hao Wang. By working with experience Backend and Front-end developers, I was trained as a mobile system developer. Back to 2009, before Android OS and iOS dominating mobile OS, with the vision of Nokia as a leader in mobile business, we were the early explorers of mobile technologies in social contexts. I worked with other developers and built a conference and office meeting system using Wi-Fi-based indoor positioning technology to support meeting people offline and social networking online.Projects
In my dissertation I am developing this concept called "Ephemeral Sociality" based on a fact that even though we form persistent relationships with others, the social interactions between are still transient and ephemeral. In another word, the network consists of fleeting and transient, yet iterative social relations; of ephemeral but intense interaction. Being ephemeral means the achieve-like posting and sharing behaviors in most social system would raise questions when people would like to share not persistent interactions. For example, we see Snapchat as a system that regulates a norm of ephemerality that other system does not. The goal of developing this topic is to probe the temporal domain of social interactions and self-disclosure in social systems and let the designers rethink the persistency and ephemerality of digital systems. More reading of my work on digital ephermality can be found here at my Medium
This is almost the epistemological viewpoint I has taken in my work: Most computer-mediated communicative systems are built with default designs, for example, conversations are expected to be saved automatically and persistently, and to be composed of explicit contents. These conventions have put the focus on supporting informational purposes (e.g. information exchange, collaboration efficiency, team coordination, etc.) as both the primary goal and process of communication, while tend to neglect the multiplicity of values and meanings people achieve. Taking an interactional perspective on the modern theories of interpersonal communication, I aim to explore design moves that violate these assumptions and break these conventions, to highlight what is missing and to stimulate designers’ thinking about alternatives, in hope to support other latent values beyond information purposes.
Social networks between people are not simply social graphs where nodes are connected by links, there are sharing objects between people, like parties, events, places in physical world, or pages, photos, groups in online world. Social objects are either binding, or bridging people together. In a word, it is through social objects that people connect to each other, not only the links between them. Inspired by Jyri Engeström’s article on “Object-centered sociality”, I want to look at different social objects: what are the existing social objects in a social system that mediate the interaction inside the system and in physical life, how the objects work, how to improve their sociality by design, and what new beneficial objects could be. An example of this topic is the "Event-based Social Network" project where we found smaller events as a shared object between event participants, would promote more social connections rather than large events. I would like to investigate more social objects like photos on Pinterest, sharing on Facebook, etc. The goal of investigating social objects is not only to understand the sociality, but re-think the graph-like anatomy of current social network, to approach new model to capture the interactive aspects in social networking life.
J2. Alvin Chin, Bin Xu, Hao Wang, Lele Chang. Connecting People Through Physical Proximity and Physical Resources at a Conference. ACM Transactions on Intelligent Systems and Technology 4, 3, Article 50 (July 2013).
J1. Bin Xu, Alvin Chin, Wei Wang, Xia Wang, Zhen Liu. Ephemeral Social Networking: From Online Social Networking to Mobile Social Networking. Communications of the CCF(CHINA COMPUTER FEDERATION), VOL.8, NO.5, May 2012, page 8-14.
16. Bin Xu, Yang Qin, Dan Cosley. De-emphasizing content to study the relationship between meaning, messages, and content in IM systems. Accepted in the ACM SIGCHI Conference on Designing Interactive Systems (DIS’17)
15. Bin Xu, Jason Ellis, Thomas Erickson. Attention from Afar: Simulating the Gazes of Remote Participants in Hybrid Meetings. Accepted in the ACM SIGCHI Conference on Designing Interactive Systems (DIS’17)
14. Yang Qin, Bin Xu, Dan Cosley. 2017. Designing the Interplay between Anonymity and Publicity for Online Social Support. In Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17 Companion). ACM, New York, NY, USA, 283-286.
13. Bin Xu, Liang Gou, Anbang Xu, Dan Cosley, Jalal Mahmud. InsightMe: Raising Awareness of Conveyed Personality in Social Media Traces. Accepted in ICWSM2016
12. Yuan Jia, Bin Xu, Yamini Karanam, Stephen Voida. Personality-targeted Gamification: A Survey Study on Personality Traits and Motivational Affordances. Accpeted in ACM CHI2016.
11. Bin Xu, Pamara Change, Christopher L Welker, Natalya N. Bazarova, Dan Cosley. Automatic Archiving versus Default Deletion: What Snapchat Tells Us About Ephemerality in Design. Acccepted in ACM CSCW2016.[Manuscript]
10. Ge Gao, Bin Xu, David C. Hau, Zheng Yao, Dan Cosley, and Susan R. Fussell. 2015. Two is Better Than One: Improving Multilingual Collaboration by Giving Two Machine Translation Outputs. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15). ACM, New York, NY, USA, 852-863.
9. Bin Xu, Ge Gao, Susan R. Fussell, Dan Cosley. Improving Machine Translation by Showing Two Outputs. In Proc. ACM CHI2014. pp. 3743-3746, ACM. 2014.
8. Ge Gao, Bin Xu, Dan Cosley, Susan R. Fussell. How Beliefs about the Presence of Machine Translation Impact Multilingual Collaborations. In Proc. ACM CSCW pp. 1549-1560, ACM, 2014.
7. Bin Xu, Alvin Chin and Dan Cosley. On how event size and interactivity affect social networks. In CHI'13 Extended Abstracts on Human Factors in Computing Systems, pp. 865-870. ACM, 2013.
6. Alvin Chin, Bin Xu, and Hao Wang. Who should I add as a friend?: a study of friend recommendations using proximity and homophily. In Proceedings of the 4th International Workshop on Modeling Social Media, p. 7. ACM, 2013.
5. Alvin Chin, Bin Xu, Hao Wang, Xia Wang. Linking People Through Physical Proximity in a Conference. In Proc. of the 3rd International Workshop on Modeling Social Media (MSM 2012) 13‐20, in associated with 23rd ACM Conference on Hypertext and Hypermedia.
4.Bin Xu, Alvin Chin, Hao Wang, Lele Chang, Ke Zhang, Fangxi Yin, Hao Wang, Li Zhang. Physical Proximity and Online User Behavior in an Indoor Mobile Social Networking Application. In Proc. of the 4th IEEE International Conference on Cyber, Physical and Social Computing (CPSCom 2011), 273-282
3. Bin Xu, Alvin Chin, Hao Wang, Hao Wang and Li Zhang. Social Linking and Physical Proximity in a Mobile Location-based Service. 1st International Workshop on Mobile Location based Services (MLBS 2011), ACM Ubicomp 2011, 99-108
2. Bin Xu, Alvin Chin, Hao Wang and Hao Wang. Using Physical Context in a Mobile Social Networking Application for Improving Friend Recommendations. 1st International Workshop on Sensing, Networking and Computing with Smartphones (PhoneCom2011), IEEE CPSCom 2011 Conference, 602-609
1. Alvin Chin, Hao Wang, Lijun Zhu, Bin Xu, and Hao Wang. Connecting People through Physical Resources in an Office Environment. In Proc. of ACM Ubicomp 2011, 475-76